+ What was your biggest learning that you took from this paper?
There is a lot of work that goes into running an event, and there's so many parts to it that I never would have thought to considered. Although the biggest thing for me was the journey map of a user following a before, during and after structure. Creating touch points to draw someone in and actually thinking about how a user would get to the main part of the project has challenged me but also made me more aware of how a fully conceptualised experience design works.
+ What aspect of your project are you most happy with.
The aesthetic style that Emma and I chose for our project is something that I really enjoyed creating and I personally think is really fun and engaging. But overall I am really happy with how everything turned out.
+ What would you do differently.
Initial I wanted to do something more toward character design for this project which didn't really end up happening. However, I am also kinda glad that we ended up going down the path we did take as designing an event is not something I have ever done before and it has been really beneficial for my learning.
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